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Old Jul 18, 2006, 08:56 PM // 20:56   #41
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No.

Assasins are solo characters, they are meant to be able to kill another character quickly, that is why they have a thread of attacks and teleporting spells. Their balance is very weak armor, able to be killed by a quick acting caster if they notice an assasin has just appeared next to them and pummel them with a fireball and meteor.

Ritualists are the best campers in the game. They can camp a ressurect shrine in AB from a couple of characters. I personally think, and said this before, that Anet added the ritualist to give the elementalists who were pissed about the nerf of AoE to get something to AoE that wouldn't run from underneath.

They don't ruin the objective of the game, they give the game more diversity and a lot of new builds. I have to admit though I was dissappointed with the amount of new skills for proffessions that they added for the characters.
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Old Jul 18, 2006, 08:57 PM // 20:57   #42
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Quote:
Originally Posted by Kai Nui
Then the person who has bought the most recent chapter would have no need for buying later ones because they have a whole core and campaign set of skills, whoop dee doo, are they going to really spend 60 dollars per chapter just for about 25 skills and some copies?
Don't forget that Factions is not only an expansion but also a STAND ALONE game (meaning you don't have to have the core campaign). So of course for someone who has both you will see skills that have been "copied".

Quote:
Originally Posted by Kai Nui
I don't really think so, especially since 2 of thier classes won't get anything anyway. Yeah it seems unbalanced to put the skills into the current classes, but no one said we can't change the current skills to fit better and even create more to make up for some of the lost space.
That just puts more work on ANet. Let me pose a question to you: Have you even played an Assassin or a Ritualist? I myself find them quite fun and I can imagine how players would feel if they came on and found out that their PVE Assassin or Rit was no longer an available class and you basically would have bought an expansion for nothing, quite like what happened to Star Wars Galaxies.


Quote:
Originally Posted by Kai Nui
I'm not proposing keeping the exact same skills we have, nor am I proposing that we create new attributes either. So what if WoW has 14 classes or not, guild wars is about skills, if I am making a TA build, I shouldn't have to make such a broad skill set with my 8 skills that I can counter 2 classes with one skill... because I use res sig.
This one I dunno what to say. You say this game is about skill, but that you shouldnt have to make a skill set to counter everything. Well that's why you have 3 other people with you in TA. Honestly if you tried to be anti-everything on one char it more tahn likely would fail.


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Old Jul 18, 2006, 10:50 PM // 22:50   #43
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While I think the "suggestion" is impossible to implement, I understand the OPs view on the topic.

I would like "growing" classes over many, many new classes too.
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Old Jul 19, 2006, 12:08 AM // 00:08   #44
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Alot of people arn't content with the what we have, and although assassin and maybe ritualist should have been done better, they have more then a few original abilities which cannot just be given to exsisting classes. Teleports, binding rituals, dual daggers, critical attribute, ashes. I agree with adding new techniques to several classes, including exsisting ones, hampering more and more variety of skills on exsisting classes will make them more powerful, that isn't balanced.

You may not like new classes, you may not like these new classes, but some do, and you don't have to play with those classes if they don't suit you, they don't need to be removed because you don't like them, others can still use them, and asking for something which clearly CAN NOT HAPPEN is pretty lame.

The will not remove core content from merchandise they already sold, that is like removing the sterio from all of the cars a dealership sells after they have sold it, they don't have the right to remove something that is already sold.

We now have 2 more new classes, with the announcement of Nightfall, get used to it, this is how it is going to be. Asking them to make no more new classes is one thing, asking them to remove them is pointless.

In a game where you can develope your character outside of the restraints of a certian class, new classes arn't neccessary, you can just combine whatever new abilities that come out to make whatever you want, but in a game where your clearly limited to certain abilities and identities using any class, it is very important to introduce new options to appeal to more people.

Last edited by BahamutKaiser; Jul 19, 2006 at 12:11 AM // 00:11..
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Old Jul 19, 2006, 12:39 AM // 00:39   #45
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I believe BahamutKaiser and Therlun understood exactly what I was trying to say. Yes, I do realize they aren't even going to consider removing them, it's pretty impossible at this point, I realize that. Let me illustrate what I'm trying to say here:

In a few years from now, lets say they release 3 chapters after factions. Continuing the trend of giving 2 new professions to every chapter, by chapter 5 you would have 14 classes to choose from. I'm fine with that. They all have thier own set of core and campaign skills. Now lets say someone buys only factions and someone only buys chapter 5. That would put them at, (I am guestimating the numbers, fill in the real ones if you know them):

factions: 8 classes and 100 core+50 campaign each for a total of 1,200 skills with 49 class combinations. That would be the limit of your skills.

chapter 5: 14 classes and 100 core + 50 campaign each for a total of 2,100 skills with 182 class combinations. That would be the limit of their skills.

That's what I'm saying, and what I have been saying all along. If the game is based upon the premises of skill, then shouldn't you be able to buy one chapter and maybe not have access to all campaigns, but still be able to play with better odds on your side? Yes, there should be some advantages to people who have paid for multiple campaigns, but I don't believe that entire classes should be seperated from them, but instead a few things like double skills and a few others of the sort.

In other words, all I want is for the game to be based around the core classes and core skills, and for every chapter you buy you should only be adding campaign skills to give different chapters a differentia to deal with to add some mixture to the bunch. Perhaps keep the assassin and ritualist and allow them to be created in prophecies and give them tyrian campaign elites, but discontinue adding more classes.
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Old Jul 19, 2006, 01:48 AM // 01:48   #46
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Well I don't think they will discontinue adding more classes, but I don't think they will keep adding 2 per chapter either.

If they manage to come up with a set of skills that are unique enough and specialized enough, I don't see the harm in grouping them into one class. I think the Assassin doesn't need to exist, but that isn't to say any class they come up with wouldn't fill a role not filled before.

Sometimes they make classes just to diversify the game a bit. The Ritualist, for example, was clearly made to be an alternative to monks. After all, people kept demanding monks at every mission. And yet many people don't want to play monks. Now the Ritualist can fill the role of healer and, in a less focused way, protector. But it does it in a different way that makes it interesting for some people.

At the same time it brings in a new mechanic or two that actually adds a whole new strategy. When you fight a ritualist, you have to rethink things. You could try killing him, but his spirits will still be there. You can attack his spirits first but he can chain in some more. Besides, some spirits actually benefit him by dying.

Now if you toss those abilities on an existing class, it seems to make them too diverse. On some level we have to know what to expect from a certain class when we go up against them. Besides, if they are too diverse they start to lose their flavour. The Ranger wouldn't even feel like an archer anymore or perhaps not even a woodsman, if he had all these crazy spirits. Those are better left to some shamanistic class like the Ritualist.
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